SWAN BLINDLY
Swan Blindly is a mobile adventure puzzle game where you play as a blind cygnet in search of their missing family in a world plagued by bird blindness and a mythical black swan that hunts its own kind.
Traverse through the polluted park, clear obstacles, meet new characters, and evade The Black Swan to find out where your family went.
Project Info
Team size: 12
Role: Programmer, Technical artist, Level Designer
Engine: Unity 3D
Time frame: 3 Months
Level design
Due to the absence of a game-level designer in the team, I decided to take the challenge of building the level for the game using Unity's in-built terrain builder.
Shaders and Global Volume Manager
In addition to my level design responsibilities, I undertook the task of developing a water shader and implementing a global volume manager. The water shader was crafted to achieve a lifelike visual representation of water surfaces. Simultaneously, the global volume manager I created introduced seamless transitions between various volume profiles.
UI Design & main menu implementation
I designed and created the user interface (UI) elements and implemented the main menu system. The UI is intuitive and visually pleasing, enhancing player interaction. The main menu provides a seamless entry point to the game, ensuring a smooth and engaging start for players.